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Systems serve as individual components of a ship which provide certain functions depending on their state of power, crew presence and upgrade level.

Some systems can be manned by the crew to provide set bonuses, while others require crew attendance to function at all. The bonuses gained from manning can improve over time when the crew member gains experience.

  • 1
  • 2Subsystems

[edit]

Shields[edit]

Purchase price125
Upgrade levelLevel BonusLevel Cost
Level 1--
Level 21 Shield Bar100
Level 3-20
Level 42 Shield Bars30
Level 5-40
Level 63 Shield Bars60
Level 7-80
Level 84 Shield Bars100

Powers your shields. Every shield layer can block one incoming shot. Upgrading the system increases the layer count. Some enemy cruisers can have up to five layers, while player cruisers can reach the maximum of four.

It takes approximately 2 seconds to recharge one layer of shields. This can be improved further by the augmentation Shield Charge Boosters and manning the system with a crew member. You can easily train the shield skill by sitting in an asteroid field and taking hits, as long as an enemy is present.

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Skill level of crew memberManning bonus
Level 0 (Clear skillbar)10% faster recharge
Level 1 (Green skillbar)20% faster recharge
Level 2 (Golden skillbar)30% faster recharge


Engines[edit]

Upgrade levelLevel BonusLevel Cost
Level 1Dodge: 5; FTL: 1x-
Level 2Dodge: 10; FTL: 1.25x10
Level 3Dodge: 15; FTL: 1.5x15
Level 4Dodge: 20; FTL: 1.75x30
Level 5Dodge: 25; FTL: 2x40
Level 6Dodge: 28; FTL: 2.25x60
Level 7Dodge: 31; FTL: 2.5x80
Level 8Dodge: 35; FTL: 2.75x120

Powers the FTL drive and allows the ship to dodge. Upgrading improves dodge chance and the rate that your FTL drive charges. The FTL recharge rate can be further improved by the augmentation FTL Recharge Booster and the chance of dodging can be raised by manning the system. A higher upgrade level can provide blue options in certain events.

Skill level of crew memberManning bonus
Level 0 (Clear skillbar)Evasion +5%
Level 1 (Green skillbar)Evasion +7%
Level 2 (Golden skillbar)Evasion +10%


Oxygen[edit]

Upgrade levelLevel BonusLevel Cost
Level 1Normal refill rate-
Level 23x refill rate25
Level 36x refill rate50

Refills the oxygen in the ship. Upgrading increases the rate of refill.


Weapon Control[edit]

Purchase price20
Upgrade levelLevel Cost
Level 1-
Level 260
Level 325
Level 435
Level 550
Level 675
Level 790
Level 8100

Powers all of the ship's weapons. Upgrading lets you power more weapons.

This system can be manned by a crew member to increase the recharge rate. The augmentation Weapon Pre-igniter charges the weapons right after an FTL jump. The recharge rate can be further improved by the augmentation Automated Re-Loader.

Skill level of crew memberManning bonus
Level 0 (Clear skillbar)10% faster charge
Level 1 (Green skillbar)15% faster charge
Level 2 (Golden skillbar)20% faster charge


Drone Control[edit]

Purchase price80
Upgrade levelLevel Cost
Level 1-
Level 210
Level 320
Level 430
Level 545
Level 660
Level 780
Level 8100

Powers all of the ship's drones. Drones are automated robots that perform tasks like attacking enemy ships or repairing systems.

It uses a drone part every time a new drone is activated. Those can be regained to an extent with the use of the augmentation Drone Recovery Arm.

Artillery Beam[edit]

Upgrade levelLevel BonusLevel Cost
Level 1Cooldown: 50 sec-
Level 2Cooldown: 40 sec30
Level 3Cooldown: 30 sec50
Level 4Cooldown: 20 sec80

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Powers a slow, high-powered beam that pierces all shields and does one damage per room hit. More power means faster cooldown. Exclusive to the Federation Cruiser and its B layout.


Medbay[edit]

Purchase price60
Upgrade levelLevel BonusLevel Cost
Level 1Healing Boost: 1x-
Level 2Healing Boost: 1.5x35
Level 3Healing Boost: 3x45

Heals all crew-members within the Medbay room. Upgrading increases healing speed.

This includes crew members who are simply walking through the medbay. Thus it is possible to heal more crew members at once than there are slots in the medbay by ordering crew to walk back and forth within the medbay.

The base medbay heals at the same speed the crew loses health when suffocating.

A level 2 medbay provides (Improved Medbay) blue options and a level 3 medbay provides (Advanced Medbay) blue options in certain situations. Sometimes, however, only the term (Medbay) is used.

A medbay will heal your crew as they fight boarders! This is a very powerful advantage, and a level 3 medbay allows a single crewmember to eliminate an entire invasion force. Boarders can be funneled to the medbay by venting other areas, since they will flee rooms with no oxygen.

Cloaking[edit]

Purchase price150
Upgrade levelLevel BonusLevel Cost
Level 1Cloak Time: 5 sec-
Level 2Cloak Time: 10 sec30
Level 3Cloak Time: 15 sec50

Cloaks the ship, adding 60 to your evasion and preventing the enemy ship from locking on with their weapons.

Shooting weapons while the cloak is active disrupts it, decreasing the time it will be active. This effect can be negated to a certain extent with the use of the augmentation Stealth Weapons.

Crew Teleporter[edit]

Purchase price90
Upgrade levelLevel BonusLevel Cost
Level 120 sec cooldown-
Level 215 sec cooldown30
Level 310 sec cooldown60

Allows you to send your crew-members to board enemy vessels.

A Lvl 2 Teleporter will grant additional blue options in some situations.As a random fact you are able to teleport in mind controlled enemies for clearing the crew from a ship.

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Hacking[edit]

Purchase price80
Upgrade levelLevel BonusLevel Cost
Level 14 sec disruption-
Level 27 sec disruption35
Level 310 sec disruption60

Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.

Targeted SystemEffects
ShieldsTemporarily drain power from enemy shields.
EnginesTemporarily reduce the enemy's evasion to 0.
MedbayTemporarily drains health from crew in Medbay.
Cloning BayShuts down Cloning Bay.
OxygenTemporarily drain the enemy ship of oxygen.
WeaponsTemporarily drain charge from enemy weapons.
DronesStuns enemy drones.
HackingShuts down enemy Hacking.
Mind ControlFree any currently controlled people and temporarily mind control an enemy unit.
CloakingTemporarily shut down the enemy's ability to cloak.
PilotingTemporarily reduce the enemy ship's evasion to 0.
SensorsTemporarily shut down enemy sensors
DoorsTemporarily lock down all enemy doors.
Battery BackupTemporarily shut down Battery Backup and disable 2 power bars of enemy reactor.

Clone Bay[edit]

Slots
Purchase price50
Upgrade levelLevel BonusLevel Cost
Level 112 sec clone + 8 hp / jump-
Level 29 sec clone + 16 hp / jump35
Level 37 sec clone + 25 hp / jump45

Automatically clones dead crew with skill penalty (10-15%). Taking advantage of micro-cloning, crew heals partially with every jump. Jump heal is passive and requires no power.

You can only have either the Medbay system or the Clone Bay on a ship. When you have one, the other will appear in stores.

Crew which are left on an enemy ship that jumps away are still lost.

App

All of your crew will respawn after death as long as your Clone Bay is operational. If you have the Backup DNA Bank augment, the system does not need to be operational to prevent crew from dying permanently.

Mind Control[edit]

Purchase price75
Upgrade levelLevel BonusLevel Cost
Level 1Mind control one person-
Level 2Boosts health and damage30
Level 3Increases boost60

Targets a room, turning an enemy crew member into an ally for a few seconds. Can also be used to cancel out enemy mind control on a crewmember.


Subsystems[edit]

Piloting[edit]

Upgrade levelLevel BonusLevel Cost
Level 1Needs pilot to function-
Level 2Auto: 50% evasion20
Level 3Auto: 80% evasion50

Allows the ship to make FTL jumps and dodge when piloted. Upgrading adds auto-pilot that allows some evasion even without a pilot.

Level 2 piloting provides (Piloting) blue options in certain situations.

When on level 1, this subsystem has to be manned by a crew member to function, otherwise dodge chance drops to 0% (unless cloaking). Manning provides a bonus regardless of its necessity.

Skill level of crew memberManning bonus
Level 0 (Clear skillbar)Evasion +5%
Level 1 (Green skillbar)Evasion +7%
Level 2 (Golden skillbar)Evasion +10%

Sensors[edit]

Purchase Price40
Upgrade levelLevel BonusLevel Cost
Level 1See ship interior-
Level 2See enemy interior25
Level 3See enemy weapon cooldowns40
Level 4See enemy power use-

Reveals the interior of your ship and gives information about enemy ships.

Additional levels of Sensors provide certain blue options in events. Sensors can be manned which will provide a +1 level boost to the system. Level 4 can only be achieved by manning the system.

Door System[edit]

Purchase Price60
Upgrade levelLevel BonusLevel Cost
Level 1Normal Doors-
Level 2Blast Doors35
Level 3Improved Blast Doors50
Level 4Super Blast Doors-

Allows remote opening and closing of doors. Upgrading to Blast Doors impedes fire spread and intruder movement. Level 4 Blast Doors can only be achieved by manning the system.


Backup Battery[edit]

Purchase Price35
Upgrade levelLevel BonusLevel Cost
Level 12 Power-
Level 24 Power50

Provides 2 or 4 bonus reactor power for 30 seconds. Cooldown is 60 seconds. The Cooldown can be reduced by 50% with the Battery Charge Booster.


Reactor[edit]

The reactor can provide a maximum of 25 power bars. The cost of first five is 30, the next 20, then 25, following with 30 and finally 35 for the last set.

It is, however, possible to obtain more than 25 power bars from certain events (such as the one where you give away an item and get +1 reactor power). [confirmation needed]Does not let you go past 25, i just had the event.


Retrieved from 'https://www.ftlwiki.com/w/index.php?title=Systems&oldid=5646'

Description

The FTL is a test block for interfacing substation devices (protection relays, fault recorders, revenue meters, ... ) to the voltage and current transformers and to other equipment on the system side of a power grid.

The FTL test block uses disconnect pins to isolate the substation devices from the system side equipment. Once isolated, secondary injection can be performed using banana jacks on the front side of the test block.

Key Features

  • Finger-safe
    There are no exposed metallic parts on the FTL test block, greatly increasing safety during testing. Even the back-side is finger-safe.
  • Keyed Disconnect Pins
    Disconnect pins are keyed to the corresponding slots of the test block, preventing mistakes and errors during test.
  • Less than 2 mΩ internal resistance
    Thanks to the patented construction, FTL test blocks have an extremely low internal resistance. This decreases the burden placed on instrumentation transformers and also reduces heat dissipation inside cabinets and panels.
  • Over 100 Models and Counting
    Models with 8, 10, 12, 14, 16, 18 or 20 poles. Any combination of currents, voltages or trip signals. Custom labeling. The right FTL test block either already exists or can easily be created.
  • Ideal for Retrofit of Older FT Switches
    The 10-pole models use the same panel cutout as the older FT switches. Even the terminal labeling is the same. That means that you can have the increased safety and efficiency from the FTL without having to change your engineering drawings.

Principle of Operation

Closed circuit
A FTL test block contains 8, 10, 12, 14, 16, 18 or 20 modular units (or poles) each allocated to a current, voltage, signal or trip circuit. Each circuit is connected through the block via two silver-plated copper contacts, pressed securely together by two pressure springs to create a highly conductive electrical connection. In this situation, a electrical connection is established between the device side (B) and the system side (A).
Open Circuit
To open one of these modular poles, a disconnect pin is removed from its inactive 'parking' position and inserted between the silver-coated copper contacts (the 'test' position). In this position, the device and system sides of the test block are isolated from each other. For current circuits, the disconnect pins include internal shorting bridges. When the pin is moved back to the 'parking' position, the internal springs force the contacts back together, returning the circuit to its normally-closed position. There is no in-between position, completely eliminating the risk of accidents resulting from improperly closed circuits.
Signal Injection
When the disconnect pin is in the 'test' position, a banana jack is accessible on the device side of the test block, allowing the connection of a test set and the associated signal injection. The banana jack on the system side is optional, but it is always accessible, if present.

Accessories

Adapters for use with Insulated Banana Plugs
Allows the connection of test equipment with insulated banana plugs to the FTL test block (width of the insulated banana plug less than 11.5 mm)
Adapters for use with Wide Test Leads
This adapter is built for the connection of test equipment with relatively wide insulated banana plugs (width of 11.5 mm or more) to the FTL test block. One side of the adapter connects to the wide test lead and then connects via a short cable to a smaller banana plug that fits comfortably into the FTL banana jacks. The banana plug in the adapter assembly has a see-through plastic shielding that recedes when entered into the FTL banana jack.
Jumper Cable
This jumper cable allows the connection between 2 poles of the FTL test block. Both banana plugs of the jumper cable have a see-through plastic shielding that recedes when entered into the FTL banana jack.
Current Measurement Probe
This special test probe allows the connection of current measurement device or a shunt. The AWG 13 (2.5 mm) connection cable has a length of 118.11 inch (3 meters). The test probe are available with c-hook terminals or banana plugs at the tip of the cable.
FTL 19´´ Rack Plates
SecuControl offers metal plates for installation of FTL test blocks in 19” racks that come painted in various colors and with various cutouts for LTB test blocks, in standard heights of 2U or 3U.

Please consult our manual on the download section of this site for ordering information.

3D View

Click button to load 3D-Model (resource intensive)

Documents

FTL Test Block — Reference Handbook FTL Brochure Product Configurations
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