5th Armor Slot Minecraft
One of the vital concepts to get to grips with in Minecraft Dungeons is how enchantments work. Each piece of gear, whether it is a melee weapon, ranged weapon, or the armor your hero wears has at least one enchantment slot. In the 1.1.0 update, there's a fifth slot under the four armour slots. In that slot, you can put SOME things there, and they go in your left hand when you put them in the fifth slot. So you can put your arrows in the fifth slot and next game or in the lobby, you still have your arrows, which is a bug. 1.9 Editing Armor Attributes & Slot Data Hi - I updated from 1.8 to 1.9 (yes I backed up) and I have noticed that all of my custom gear is now essentially flooded with these obtrusive slot specific attribute stats. Extend the inventory to 45 slots. Have the original 36 slots of the player's inventory be in the first 36 slots. Then for the last 9 slots use inv.getArmorContents to get the armor pieces and set that item into a new slot.
Armor is a type of item which is wearable by the player, i.e. it can be placed into one of the player's armor slots. Typically armor will provide some protection against damage.
Armor[edit]
This table shows how many defense points each piece of armor provides, as well as listing any special features of that armor.
Set | Helmet | Chestplate | Leggings | Boots | Full set | Notes | Mod |
---|---|---|---|---|---|---|---|
Leather | 1 | 3 | 2 | 1 | 7 | - | Minecraft |
Iron | 2 | 6 | 5 | 2 | 15 | - | Minecraft |
Chain | 2 | 5 | 4 | 1 | 12 | - | Minecraft |
Gold | 2 | 5 | 3 | 1 | 11 | - | Minecraft |
Diamond | 3 | 8 | 6 | 3 | 20 | - | Minecraft |
Apiarist's Clothes | 1 | 3 | 2 | 1 | 7 | Reduces Bee effect damage, full set negates all damage from bees. | Forestry |
Exo-Suit | 0 | 0 | 0 | 0 | 0 | Each piece can hold other armor, which takes damage instead. | Factorization |
Steel | 2 | 6 | 5 | 2 | 15 | - | Railcraft |
Long Fall Boots | - | - | - | 3 | 3 | Negates fall damage, infinite durability. | Portal Gun |
Invar | 2 | 7 | 5 | 2 | 16 | - | Thermal Expansion |
Bronze | 2 | 6 | 5 | 2 | 15 | - | IndustrialCraft2 |
Hazmat Suit | 1 Refills oxygen bar by using Compressed Air Cells | 1 | 1 | 1 Reduces fall damage | 4 | Full set reduces damage taken from lava, fire and raditation. | IndustrialCraft2 |
Composite Vest | 0 | 9 | 0 | 0 | 9 | - | IndustrialCraft2 |
NanoSuit | 3 | 8 | 6 | 3 | 20 | Must be charged to provide protection. | IndustrialCraft2 |
QuantumSuit | 3 Cures negative effects and restores hunger bar | 8 | 6 Increases sprint speed | 3 Increases jump height, negates fall damage | 20 | Must be charged to provide protection. Full set negates all damage. | IndustrialCraft2 |
Steeleaf Armor | 2 Enchanted with Projectile Protection II | 7 Enchanted with Blast Protection II | 5 Enchanted with Fire Protection II | 2 Enchanted with Feather Falling II | 16 | Some found armor may have different enchantments. | Twilight Forest |
Ironwood Armor | 2 Enchanted with Aqua Affinity I | 7 Enchanted with Protection I | 5 Enchanted with Protection I | 2 Enchanted with Feather Falling I | 16 | - | Twilight Forest |
Naga Scale Armor | - | 7 Enchanted with Fire Protection III | 6 Enchanted with Protection III | - | 13 | Enchantments only apply if the armor is crafted. | Twilight Forest |
Knightly Armor | 3 | 8 | 6 | 3 | 20 | - | Twilight Forest |
Phantom Armor | 3 | 8 | - | - | 11 | - | Twilight Forest |
Fiery Armor | 4 | 9 | 7 | 4 | 24 | Each piece is enchanted with Fiery Aura II by default. | Twilight Forest |
Thaumic Armor | 2 | 6 | 5 | 2 | 15 | Highly enchantable | Thaumcraft |
Runic Armor | 1 Charge of 8 | 3 Charge of 24 | 2 Charge of 16 | 1 Charge of 8 | 7 charge of 56 | Each piece of armor has a charge that takes damage before your health when taking physical, fall, fire, burn, or lava damage. If the shield drops on all items it acts as leather armor. Runic armor can not be enchanted but it can be infused to hardened (iron armor base instead of leather except the legs which only get 4 defense instead of the 5 iron leggings have), Energized (recharges shield 20% faster), augment (increased charge for each piece) | Thaumcraft |
Mage Armor | 2 | 6 | 4 | 2 | 14 | Highly enchantable, regenerates durability by using wearer's mana, if wearing a full set it increases mana regen and spell effect | Ars Magica 2 |
BattleMage Armor | 3 | 8 | 6 | 3 | 20 | Highly enchantable, slowly regenerates durability by using wearer's mana, if wearing a full set it slightly increases mana regen and spell effect | Ars Magica 2 |
Earth Armour | 0 | 16 | 0 | 0 | 16 | slowly regenerates durability by using wearers mana. | Ars Magica 2 |
Wooden Armor | 1 | 2 | 2 | 1 | 6 | - | Tinkers' Construct |
Exo Armor | 5 | 5 | 5 | 5 | 20 | *Armor is customizable so stats depicted as full defense, the armor has no defense value unmodified, It should also be noted that unlike Tinkers' Construct tools the armor is fully enchantable in a vanilla anvil. | Tinkers' Construct |
Amethyst Armor | 6 | 12 | 10 | 6 | 34 | While this armor has more than 25 points of protection only the first 25 points matter. | Biomes O' Plenty |
Adaminite Armor | 5 | 10 | 6 | 4 | 25 | - | Thaumic Additions |
Mechanical Explanation
Each point of defense absorbs 4% of damage. For example diamond armor with 20 defense absorbs 80% of damage after enchant reductions.It should also be noted that While using Tinkers' construct Head and Feet with Twilight Forest Fiery Armor chest and legs allows for 26 defense it does not provide 104% (read 100%) damage reduction and full immunity to damage. There is an armor defense cap of 24 allowing a max damage reduction of 94% from armor defense applied after enchant reductions. Protection Enchants can also reduce damage up to 80% based on Level of enchant and a random modifier (the modifier is from 50 to 100% of the possible 80%, so max enchant provides 40-80% deflection randomly), Then armor reduces the remaining 20% (best case) by up to 94%possibly reducing damage to 1.2%. Due to minecraft damage calculations any damage reduced below 1 can round up or down causing 1 or 0 points of damage. This means that even if you have the best armor, highest enchants, get the best enchant roll, if you get an unlucky rounding roll on the last 1.2% you will still take 1/2 heart of damage, even if the base attack was 1 point of damage and the damage you should receive would be .012 meaning there is always a chance to damage another player or be damaged by a hit. There are armors that redirect the last bit of damage, such as the QuantumSuit which basically takes the damage as energy loss, Thaumcraft 4 runic armor which sometimes offloads damage to a 'runic shield', and a number of others. These armors will prevent actual damage to players health but most have a cost of some kind meaning they are only immune to damage until they can no longer pay the cost. For example when the QuantumSuit runs out of power.
5th Armor Slot Minecraft Enchantments
Durability[edit]
This table shows the durability of each piece of armor.
Set | Helmet | Chestplate | Leggings | Boots |
---|---|---|---|---|
Leather | 55 | 80 | 75 | 65 |
Iron | 165 | 240 | 225 | 195 |
Chain | 165 | 240 | 225 | 195 |
Gold | 77 | 112 | 105 | 91 |
Diamond | 363 | 528 | 495 | 429 |
Apiarist's Clothes | 100 | 100 | 100 | 100 |
Exo-Suit | infinite | infinite | infinite | infinite |
Steel | 275 | 400 | 375 | 325 |
Long Fall Boots | - | - | - | infinite |
Invar | 275 | 400 | 375 | 325 |
Bronze | 165 | 240 | 225 | 195 |
Hazmat Suit[1] | infinite | infinite | infinite | infinite |
Composite Vest | - | 800 | - | - |
NanoSuit | infinite | infinite | infinite | infinite |
QuantumSuit | infinite | infinite | infinite | infinite |
Steeleaf Armor | 220 | 320 | 300 | 260 |
Ironwood Armor | 220 | 320 | 300 | 260 |
Naga Scale Armor | - | 335 | 315 | - |
Knightly Armor | 220 | 320 | 300 | 260 |
Phantom Armor | 330 | 480 | - | - |
Fiery Armor | 275 | 400 | 375 | 325 |
Thaumic Armor | 275 | 400 | 375 | 325 |
Wooden Armor | 23 | 33 | 31 | 27 |
Adaminite Armor | 509928 | 741713 | 695356 | 602642 |
- ↑Hazmat armor prevents all damage while charged. When down to its last charge, each armor piece will reduce damage by half. When spent, the armor will not be destroyed, but will not prevent any further damage.